Welcome to

WWW.PATAPOM.COM

 

 

 Patapom

My domestic worm Bidouille says "Hello!"

 

Photography :

As some of you know, this site is not updated often. Alright! It's NEVER updated! :) Nonetheless, that doesn't mean I'm dead or that I stopped taking pictures.

No, my true homepage for photographs is on Flickr at this address:

http://www.flickr.com/photos/patapom/

Patapom

 

New Gallery     Photo

Photo
Iceland

 

 

Some old galleries that are not on Flickr:

Photo   Photo

The Nouillaire Photo Gallery

(december 2004)

First time with my first camera ! =)

Photo   Photo
 
Photo   Photo

The First Official Hunting-Pom Gallery

(january 2005)

Photo   Photo
 
Photo   Photo

The "Patapom on the Loose" Gallery

(february 2005)

Photo   Photo
 
Photo   Photo

The "Ca caille l'hiver" Gallery

(february-march 2005)

Photo   Photo
 
Photo   Photo

The ''Vivement l'ete'' Gallery

(march-april 2005)

Photo   Photo
 
Photo   Photo

The Autumn Collection

(october 2005)

Photo   Photo
 
Photo   Photo

 Tenue d'ÚtÚ 

(may - july 2006)

Photo   Photo

 

Programming :

Clouds & Atmosphere :                                                                               

Terrain   Terrain   Terrain   Terrain   Terrain

This is an implementation of the Practical Analytic Model for Daylight paper I used for my cloud builder tool.

Also, the first cloud display attempt using an ugly spherical sprite :

Cloud Rendering   Cloud Rendering   Cloud Rendering   Cloud Rendering   Cloud Rendering   Cloud Rendering   Cloud Rendering

(I posted the images as a testimony of my very first steps even though I tend to agree : this doesn't look like a cloud at all! =)

 

Just so you see I'm not sleeping around, here are the latest snapshots of my clouds :

Cloud Rendering   Cloud Rendering   Cloud Rendering   Cloud Rendering

Cloud Rendering   Cloud Rendering   Cloud Rendering   Cloud Rendering

(Only direct lighing here, no multiple scattering or aerial perspective yet, there are still some bugs in my mesh rendering and.I'm only using one mesh for the whole display)
(But, all in all, it's somewhat resembling more and more to a cloud, isn't it? =)

 

C# Source code for my little cloud builder application is available here (updated 05-07-31).

 

 

Some older snapshots of the New York City mesh for Moto Racer 4 (~650,000 polygons lighted in real-time using my spherical harmonics plug-in) :

Spherical Harmonics Lighting   Spherical Harmonics Lighting   Spherical Harmonics Lighting   Spherical Harmonics Lighting   Spherical Harmonics Lighting

 

The classic Cornell Box rendered with my old photon maps renderer named "Flower"(caustics were disabled here) :

Photon Mappped Cornell Box   Photon Mappped Cornell Box

 (note that the second image was computed almost instantly since I used a special light separation algorithm of mine allowing the user to change light and material properties in real-time)

 

Real-time sub-surface scattering in 3DS Max viewports using 8 spherical harmonic bands :

Real Time Sub-Surface Scattering

 

 

 

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